Borderlands Makers Speak Up
Shacknews posted an interview with Gearbox president Randy Pitchford, and executive producer Marc Tardif. One of the most interesting tidbits is it doesn't sound like there will a player-versus-player gameplay with the initial release. For your reading convenience, I've picked out a few of the more interesting bits after the jump.
Shack: And what was the original concept?
Randy Pitchford: It's what you see man. Halo and Diablo put together. We've been wanting to make that game since Quake/Doom.
Shack: But the focus is on grabbing quests and running missions.
Randy Pitchford: Yeah, we call them settlements, because that's what they are, and that's where you get quests, buy and sell stuff, store your loot, mess with your skills, and kind of maintain your character, and figure out what you're going to do next.
Marc Tardif: It's very mission driven. You meet people throughout the world. Those guys will have things for you to do. There's also the high level mission objective, but then there's also kind of the random side missions that you can go on, as well as what we call challenges. So there's actually people in the world that basically say hey, I bet you can't do this. And if you do it, they reward you with something. And those aren't like required to finish the game, they're just added things that you can do on top.
Shack: Is PvP in the game right now?
Marc Tardif: Next question. [laughs]
Randy Pitchford: I don't know. I mean, you don't want to say that because I don't know where it's going to end up.
Check out the full interview here.

Comments
No PvP? So what. I'll get my fill TKing. Watch your back.