Borderlands NDA Lifted, Maurice Dishes On His Gearbox Visit
Steve Gibson emailed late last night and said I can now talk about my Borderlands play time last Friday, that was quick eh?
First off, here are the pics from my visit.
And now what I can say about Borderlands.
- Only played for about 1-2 hours. SO take all my comments with a grain of salt. You can't get a real good feel for a game like Borderlands in that amount of time. That said, all I've been thinking about is getting to play Borderlands again, which must mean it's awesome. I played on a xbox360. There was only one pc setup in the testing room, and like 10 or so xbox360's, no PS3's.
- The sounds and feel of the guns are really well done. The first gun I used felt awesome.
- Graphics = really nice. Framerate is solid on the xbox360.
- The game is very much a shooter. You run around and shoot stuff, gain xp, find loot. Repeat, Repeat, Repeat.

- The story elements from what was shown, are going to be very simple quests. Kill x amount of these guys. Or kill this guy. Or take this to this guy. Or get this from here and put it there. The game is about Shooting/Looting not complex dialogs paths. In addition, I think they made the story simple so that it would work well with co-op, but that is just my guess.
- I didn't get to drive any Vehicles. I did see buy guys driving them around.
- The AI is okay. I had to use cover to stay alive. Using cover means running behind things, or crouching behind things. works pretty well. No blind fire :( It was sad to see some enemies just standing out on the open taking fire and not doing anything about it while other enemies used cover. Didn't seem like the human style bad guys used group tactics, but again I'd need more play time to be sure. Seemed like bad guys sometimes took cover, maybe it had to do with the bad guy type? Like shooter or brawler. Not sure.

- I got to play a lv25 char for co-op with 3 other people on the lan. Lots of fun. BUT some of the bad guys were just uber'd humans that seemed to take endless amounts of damage and then just fall down. Not sure if the endgame will be like this setup they had for us, or different, hopefully there's some depth there that I was missing. I liked playing the single player portion at the beginning much more. Maybe I didn't spend my character points in the best fashion. I was playing the tank guy, and tried to power up his punch and damage resistance. But I still died a lot rushing and punching people out. BUT that tactic did work well when the bad guys where all focused on shooting my teammates, I could then kinda flank/sneak up on the badguys form the side/back and punch them. So i guess there is some depth to the co-op play. Might be a lot more fun if you know the people you are playing with better.
- Did I say the sound is awesome? It is.
-Fought some of the larger creatures, they were pretty cool. You had to get someone around the back of them to do real damage. Again in a team play environment this meant some people had to distract the big guys while other players went around back to kill them. The elemental attacks of these creatures was sweetass and made you think twice about rushing them.
-The game is not one large open world from what was shown. Looks like it’s areas connected with “doors”. So there are load screens. I’m not sure if that is what it’s like through the entire game. But I’m pretty sure it’s not GTA/Crackdown open world style. The areas we played in were pretty large (think other ut3 engine based games), and I’m guessing there maybe huge driving areas a some point, but again I’m pretty sure you’ll be seeing loading screens as you change areas. It’s possible that for the demo they had us in a controlled environment, so we couldn’t get out and see stuff we weren’t supposed to.
- The didn't really answer the Steam availability question, seems like the PC version will be available via some electronic download, but Gearbox wasn't ready to discuss that.
-You can ask me questions, but I only played for 1-2 hours, so I may not be very much help.
-October 20th people! HOLY CRAP I CAN'T WAIT!
I just skimmed through the pictures, that looked amusing as hell!
As you met the voice of Claptrop! You lucky bastard!
My questions are as follows:
Any sign of Claptrop?
Any Indication of Dual-Wielding?
Is ennui that redhead? it says community manager. She looks JUST like my neighbor!
ON TOPIC: Sweet pics, glad to hear you had a good experience :)
Why is the banana on her shirt yelling Montanna?
http://www.flickr.com/photos/_chumpo_/3826618254/in/set-72157621929420357/
Hey Maurice, thanks for sharing this with us. I'm going to tweak this a bit tonight if you don't mind so it can go up on the front page tomorrow.
Glad you had fun over there! I know someone else asked you how the cotrols were, but what were they exactly?
If anyone is interested there a thread from the GBX forum from some of the other guest players from friday.
"I did find a pistol that shot grenades that was kinda wierd."
duuudddeee....
"You can change the colors of your armor and name your character whatever you want. There are three color sections you can choose from on roland, probably the same on all characters. I did not get any drops that changed my appearance so I am really thinking that there is no visual customization except for the color thing which you can change at any new U station"
Awww....
NO MELEE WEAPS! D=
"Did you have any experience with the melee weapons?
There are no melee weapons except the default melee for characters and the melee weapons that are on the guns. If your guns melee is better then your default melee then you'll use the gun."
"
Also, How is melee? Did you find any new types of melee weapons?
Again melee is your default (which Lilith has a skill to augment hers and it seemed like other people do to but I could be wrong about that) unless you find a GUN (there are NO melee weapons) that has melee on it. I found 2 different pistols both with melee attached to the barrel."
"After you've opened the next/higher tier of a skill tree can you still give points to the previous/lower tiers? How does respecing skills work.
Yes you can. Goto a shop or new-u station or w/e and it says in the bottom left corner it costs $X to respec. I didn't respec because I was satisfied with the spec I went with.
How'd inventory management work? Do you access the storage decks at New-U stations or do you carry them; how much can you carry? How do you change what to equip?
You have a backpack on you...? Didn't see the "safe" that was mentioned in the towns but I could of easily overlooked it. I couldn't tell you the exact ammount but I can tell you that you can upgrade the carrying capacity. On the inventory/equipment screen. Or if you see a neat gun on the ground that you want equipped over your already equipped weapon just hold X and they'll auto equip the new one.
Duuuude... where!?
How easy/hard was it to pick up new items and weapons

Sounds like you had a great time! Thanks for the pics.
Just a few questions off the top of my head...
Hows the controls and look sensitivity? Is it hard to aim because of lag in look acceleration/deceleration?
Any guns weapons you found that stood out? Any melee weapons?
What can you tell us about the skill tree and abilities you saw?
Did you get to mess with a U-station?
How is storage and equipment handled? Can you organize it?
Thanks Maurice Bastard.